Cyberdark Claw
DARK 3

Cyberdark Claw

  • Archetype:
  • Cyberdark

  • ATK:
  • 1600

  • DEF:
  • 800

  • View:
  • 6066




If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 54
Deck 58

Cyberdark Claw — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Material body

Why it scores here

Cyberdark Claw's score comes from two search effects: discarding it from hand to add a Cyberdark Spell/Trap, and a GY effect that adds a Cyberdark monster when it is sent to the GY while equipped. Those are reliable, archetype-locked searches that keep the Cyberdark engine supplied, and the 400-deck sample (3 copies in 266 decks) confirms it is routinely played. The high ATK/DEF and the 100% combo appearance rate did not earn points: combo presence reflects the Cyber Dragon and Cyberdark core it sits in rather than a role the card plays on its own, and the card has no opponent interaction.

Axis scores

Axis Score Evidence
Accessibility 60 Discarding it from hand is a self-contained search route, and it is run at about 2.56 copies per deck, but no combo records it as a starter or searched piece (inferred from text and deck counts).
Combo & Conversion 45 It appears in all 9 recorded boards, but with no role tags and a board-level power index that the card does not drive by itself, so conversion credit is limited (observed, with causal caution).
Resource Economy 55 The hand discard swaps one card for one Cyberdark Spell/Trap, which is roughly even, and the GY-to-hand Cyberdark recovery adds a small plus when the equip condition is met (verified from card text).
Effect & Interaction 15 The card text has no negation, removal or hand-trap effect, and its only battle effect is an Extra Deck send (verified from card text).
Material Utility 50 It is a Level 3 DARK Dragon body, which is a usable material fit, but the text does not state material conditions and no combo records it as material (inferred).
Resilience & Flexibility 45 The GY search works from the graveyard, but the hand discard depends on the card being in hand and the battle effect is once per turn, so it has moderate redundancy (verified from card text, inferred).
Deck-Building Efficiency 70 It runs at 3 copies in most decks with no garnet or lock restriction, and the cheap Structure Deck access noted in guides supports a low slot cost (observed, from guide snippets).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: Deckbuilding compactness (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two Cyberdark search routes, one from hand and one from the GY, keep the engine supplied
  • Legal in all listed formats, so it is playable in every format it is listed for
  • Cheap to run at 3 copies with no garnet, and present in 266 of 400 sampled decks

Weaknesses

  • No opponent interaction, so it cannot stop an opposing line
  • Search effects are archetype-locked and only add Cyberdark cards, so the card does little outside the archetype
  • The GY effect requires the card to be equipped when sent to the GY, a condition that is easy to miss

Counters / choke points

  • Hand traps or effect negation that stop the hand discard before it resolves
  • Opponent interaction that targets Cyberdark monsters in the GY, which shuts off the recovery route

Best use

Searcher/Tutor (Cyberdark engine support). Decks: Cyberdark, Cyber Dragon. Suggested copies: 3.

Evidence & gaps

  • Verified: Hand discard adds one Cyberdark Spell/Trap from the Deck to hand, once per turn (card text); GY-sent-while-equipped effect adds one Cyberdark monster from the GY to hand, once per turn (card text); Battle effect sends one Extra Deck monster to the GY during damage calculation, once per turn (card text); Present in 400 of 400 sampled decks at an average of 2.56 copies (deck data); Legal in TCG, OCG, MasterDuel and DuelLinks (card.formats)
  • Observed: Appears in 9 of 9 recorded combos, with 0 starter, searched, material, payoff or end-board role tags (combo data); Inclusion of 100% in Infinitrack and Cyberdark archetypes at 3 copies (usage statistics); Guide snippets describe the Structure Deck as making the card cheap to access (guide data)
  • Inferred: Searches are reliable only when the Cyberdark pool is present in the Deck or GY; Level 3 DARK body is a usable generic material fit, but no combo confirms this role; Redundancy is moderate because two search routes exist but both depend on the Cyberdark engine
  • Data gaps: Card type is recorded as Effect Monster, but the text describes an equip condition; the type should be confirmed No banlist token, so 3 copies (unlimited) was assumed No combo role tags for this card (all role counts are 0), so role weighting relies on card text The deck sample includes near-duplicate Cyber Dragon and Cyberdark archetype IDs, which inflates the distinct archetypes count











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